It fits in one hand and it carries something far larger than itself. Hand someone an Atlas and you hand them a world, and to hold an Atlas is to be handed somewhere to go. Thirty-seven modes, nineteen games, a friend across the table over Bluetooth, all of it flashed straight from your browser onto a unit that is yours to change. Set that world on a television through Locke and it renders into colour you can see and walk through, written onto USB cartridges you author and swap. Send Pioneer out and you move through it for real. None of it asks for the internet, an account, or permission.
You are not alone in there. Relay quietly changes the size of everything, linking your Atlas to the people around you over a long-range mesh you share with your neighbours, not a telecom company with a meter running. And when a given world is no longer enough, Forge hands you the keys: a browser console beside a live preview, where you copy code, change it, run it on the spot, then export a real cartridge to a Locke over USB. Atlas hands you a world. Relay shows you it is full of other people. Forge lets you build the next one. We have given you the keys and opened the doors, and what people do with that is the part we can't wait to see.
Already have a board? Flash it from your browser. Building your own? Custom-PCB kits are coming soon.
“constraint is the canvas”
Four devices, a rocket, and a workshop. Each one its own world; together, one system.
Atlas is the handheld that carries. Thirty-seven modes, nineteen games, head to head with a friend over Bluetooth, no signal and no account required. Hand someone an Atlas and you hand them a world to discover, on a unit you can buy finished or build yourself.
RendersLocke is the television console that renders. It turns a world into full colour on a 480 by 270 canvas you can see and walk through. Cut your own USB cartridges and the blank slate becomes whatever you decide to put on it.
ExploresPioneer is the rover that explores. A remote-controlled machine that goes out into the world so you can move through it for real, past the edge of the screen and into the room.
ConnectsRelay is the LoRa accessory that connects. It shows you the people next door are part of this world too, on a mesh you share with your neighbours instead of a telecom company with a subscription.
AscendsThe Space Program is a real flying model rocket. Print the nose cone and fins, build it on a cardboard tube, and send it four hundred feet up on a real motor. It parachutes back to your feet.
Forge is the workshop where you author, and the heart of how all of this is taught. A browser console beside a live preview monitor: copy the code, change a line, watch it run on the spot, then export a real cartridge to a Locke over USB. Read its one-page primer, or hand it to a coding model and vibe-code a game. Constraint is the canvas, and what you write onto the slate is the next world.
Start building →The rover you built is entering the arena. Kart races, battle modes, and chat lobbies, against real people, right in your browser. The track is being paved; step into the pit lane and see what's coming.
Visit the pit lane →Every world the system touches moves through six hands.
Every device is open source and buildable from parts found anywhere, schematics and code laid open. The Codex documents the whole family, so you can read how it works, build it from your bench, and change anything you like.
FirmwareFlash an Atlas straight from your browser. No installs, no account, no signal: plug it in, pick a build, and write it to the board in front of you. Pioneer and Relay flash the same way; Locke updates from an image.