Locke is the television console of the family. It plugs into your TV and turns a world into full colour you can see and walk through. It already carries the world that Atlas holds up, rendered large and in colour, and far more besides. And true to the philosopher it is named for, it keeps a blank slate alongside it all: the canvas where you write your own worlds and slot them in.
An Atlas handheld renders a world in a tiny monochrome window. Locke takes that same idea and gives it a whole colour screen and a couch. The thing that makes it a console is the cartridge, and you make your own.
Every cartridge is one small C++ file that draws straight to the screen. No engine to learn, no scene graph, just the canvas and your code. The Forge teaches it step by step.
Open the Forge →480 by 270 pixels, scaled a clean four times to 1080p so the pixels stay crisp on the television. Bold palettes, chunky sprites, the look of a console you would have wanted as a kid.
Read the spec →Both controllers live in the box, so local two-player is the default, not an afterthought. Synthesized chiptune music and effects come built in, ready for your game to call.
The game API →Locke runs on a Raspberry Pi inside, not an ESP32, so it does not flash from the browser the way Atlas, Pioneer, and Relay do. Instead you write a ready-made SD image to a microSD card and boot it. Same idea, a different tool.