Made, taught, and updated in Hamilton

The handheld that hands over the keys.

Kids at our summer camp update their own firmware from a browser. Then they write their own. Atlas is a pocket console you actually own: no account, no store, no signal, on a network you share with your neighbours instead of a telecom company. Made on Locke Street in Hamilton, and yours to change all the way down.

Every device on this site is open source, and the shop that makes them is real: 162 Locke Street South, Hamilton, Ontario.

Hamilton, Ontario one dial · one button

“constraint is the canvas”


01

They update it themselves

Plug in. Pick a build. Write it.

Open installatlas.com on any laptop, plug the Atlas in, and write the new firmware to the board. No installer, no account, no waiting for us. Every camper learns this in their first week, and every one of them has done it since.

That is the whole relationship, and it is the exact inverse of every other screen in the house. When you outgrow our firmware, the entire sketch is yours to change.


02

The room

One film. Ten screens. No internet.

Set a Library base station on the table and up to ten Atlases walk onto its network. One screening, one soundtrack through its speaker, every screen locked to the same frame. It works in a basement, a cabin, or a classroom with the wifi off, because it never needed the wifi on.

And the shelf is deep: one card holds over ten thousand books, hundreds of movies, thousands of audiobooks, and whole courses.


03

The mesh

Talk to your friend three streets over.

No phone, no plan, no account. Relay puts your Atlas on a long-range radio mesh that you share with your neighbours instead of a telecom company. There is no subscription because there is nobody to subscribe to.

It takes a second family to join, and then a third, and that is the point: a network the neighbourhood owns, that gets bigger every time someone new moves in.


04

Everything it does, it does in the room

You may have noticed nothing above needed the internet. Atlas talks to other Atlases over Bluetooth, to the neighbourhood over its own radio mesh, and to the Library over a network the Library makes itself. There is no server, no account, and no data centre anywhere in this product.

A modern deviceAtlas
Recommends to you. A feed decides what you meet next. DiscoveryYou find things nobody pushed at you. No store, no feed, no algorithm. You browse the Library and turn up something on your own.
Entertains you. Time passes and nothing is different afterward. LearningYou leave knowing how it works. Mouse teaches programming as rules, not clicks, and the badge ladder is the syllabus.
Customizes cosmetically. Skins, themes, a colour you paid for. AuthorshipYou change the actual thing. Edit the sketch, cut a cartridge, write a pack. Personalization by authorship, not by settings.
Stays the same forever, then stops being supported. GrowthYou outgrow it upward. Another device on the mesh, another badge, eventually an apron and real shifts in the shop that built it.

And when one breaks, the people who built it are at 162 Locke Street South, Hamilton, with the printer that made the shell. Every Atlas is made in the store: designed, printed, assembled, flashed, taught and repaired there, in recyclable materials we source Canadian when we can, around hand-assembled electronics. No competitor in this category has a street address.


05

The family

Five devices, a rocket, and a workshop. Not a product line but an ecosystem: each member is its own world, and every one is better beside the others.

Carries

ATLAS

Atlas is the handheld that carries. Mouse is its flagship: a mouse you program instead of steer, a hundred proven levels deep. Head to head over Bluetooth, no signal and no account required. Hand someone an Atlas and you hand them a world to discover.

v7.12.0Enter →
Renders

LOCKE

Locke is the television console that renders. It turns a world into full colour on a 480 by 270 canvas you can see and walk through. Cut your own USB cartridges and the blank slate becomes whatever you decide to put on it.

v0.28.6Enter →
Explores

PIONEER

Pioneer is the rover that explores. A remote-controlled machine that goes out into the world so you can move through it for real, past the edge of the screen and into the room.

build itEnter →
Connects

RELAY

Relay is the LoRa accessory that connects. It shows you the people next door are part of this world too, on a mesh you share with your neighbours instead of a telecom company with a subscription.

v1.2.46Enter →
Keeps

LIBRARY

Library is the base station that keeps. One screening, ten screens, one shared soundtrack, no internet: every Atlas in the room locks to the same frame while the sound plays out loud. And the shelf is deep. One card holds over ten thousand books, hundreds of movies, thousands of audiobooks, and whole courses, all of it filled by you.

v1.10.0Enter →
Ascends

SPACE

The Space Program is a real flying model rocket. Print the nose cone and fins, build it on a cardboard tube, and send it four hundred feet up on a real motor. It parachutes back to your feet.

fly itEnter →
Teaches · the map

Print and Play Academy.

Ten pathways, thirty-seven badges and counting, and two licences that unlock real benches. Print your first part, solder your own Atlas, ship a pack, fly a rocket, light a build. Every badge is verified by a human who watches you do it, not a quiz, and you earn each thing yourself. The tree does not stop at the last badge, either. Click through it, or print it for the wall.

badge capstone junior mentor mentor apprentice
Authors · the workshop

Open the Forge.

Forge is the workshop where you author, and the heart of how all of this is taught. A browser console beside a live preview monitor: copy the code, change a line, watch it run on the spot, then export a real cartridge to a Locke over USB. Read its one-page primer, or hand it to a coding model and vibe-code a game. Constraint is the canvas, and what you write onto the slate is the next world.

Start building →

06

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